Virtual Reality
Students learn immersive design using Unity while creating 360° experiences, simple games, and interactive VR or AR applications that strengthen creative and technical thinking.
Help students turn creativity into real interactive experiences with hands-on game design classes that blend design thinking, digital tools, prototyping, and mentorship. Maker's Asylum gives high school learners a practical way to explore game mechanics, immersive media, and portfolio-ready projects while building confidence for future study in design, technology, and creative careers.

Explore hands-on programs that build game design, immersive media, prototyping, and creative technology skills for teens.
Students learn immersive design using Unity while creating 360° experiences, simple games, and interactive VR or AR applications that strengthen creative and technical thinking.
A selective hybrid program for teens that combines design, programming, electronics, and project-based mentorship to help learners build portfolio-ready work and explore game-related creative technology pathways.
Students build spatial thinking and 3D modeling skills through CAD, an important foundation for game environments, assets, interactive product concepts, and digital prototyping.
Hands-on electronics and microcontroller projects help students understand interactivity, inputs, sensors, and arcade-style experiences through practical making and experimentation.
Learners create interactive builds with lights, sensors, and motion, developing systems thinking that supports gameplay logic, responsive environments, and creative tech exploration.
This short immersive program exposes students to STEAM, creative problem-solving, and sessions with experts in areas including game design, helping them test interests through real projects.
Game design classes at Maker's Asylum help high school students move from ideas to playable concepts through project-based learning. Instead of only studying theory, learners explore storytelling, interaction, immersive media, prototyping, and digital creation with mentor support. The result is stronger creative confidence, practical technical exposure, and meaningful portfolio pieces that can support future applications in design, technology, and interdisciplinary STEAM programs.

Hands-on programs that help students create projects, portfolios, and future-ready skills.
Students learn by building, testing, and improving real ideas with expert guidance.
Established in 2013, bringing deep experience in hands-on STEAM and maker education.
Programs help students create meaningful projects that strengthen future university applications.
A learner network spanning 40+ countries broadens exposure, ideas, and collaboration.
Students learn with experienced makers through collaborative, project-based experimentation and feedback.
Experienced makers, mentors, and creative educators guiding students.

Co-Founder & Chief Maker
Anool Mahidharia is the Co-Founder and Chief Maker at Maker's Asylum, India's pioneering community makerspace established in 2013. A hardware genius with a deep passion for open-source technology, Anool has been instrumental in shaping the technical foundation of the organization. He brings hands-on expertise in hardware development and open-source design philosophy, helping learners across India and globally build real-world solutions. Anool embodies the 'Make, Break, Create' culture that defines Maker's Asylum, mentoring students and makers in STEAM disciplines. His dedication to accessible, collaborative innovation has helped grow the community to over 400 students spanning 40+ countries, empowering the next generation of confident, curious problem-solvers.

Founder & Chief Breaker
Vaibhav Chhabra is the Founder and Chief Breaker of Maker's Asylum, India's first community makerspace, which he established in 2013 as a DIY space for people to share tools and make things. A Mechanical Engineer who transformed into a carpenter and educator, Vaibhav's journey reflects the very spirit of hands-on, fearless experimentation. He has led the organization through remarkable milestones, including the delivery of over one million face shields in just 49 days during the COVID-19 pandemic. Vaibhav champions purpose-driven making and collaborative learning, growing Maker's Asylum from a grassroots initiative into a globally recognized innovation education platform serving students across 50+ cities and 40+ countries.

Director & Chief Creator
Richa Shrivastava serves as Director and Chief Creator at Maker's Asylum, where she leads brand development, strategic partnerships, and operational execution. A vital force behind the organization's growth, Richa ensures that the Maker's Asylum mission — Learning By Making — is communicated powerfully and delivered consistently across all touchpoints. Her expertise in brand strategy and partnership building has helped forge collaborations with universities, NGOs, schools, and makerspaces across India and around the world. Richa's commitment to purposeful execution supports the organization's expansion from a small DIY community into a comprehensive STEAM education ecosystem reaching students across 40+ countries and 50+ cities.

Global Outreach Manager
Harshan Nair is the Global Outreach Manager at Maker's Asylum, specializing in university admissions, travel, hospitality, and student engagement. Known for being a patient listener and empathetic communicator, Harshan plays a key role in connecting prospective students and global partners with the right programs at Maker's Asylum. His expertise in outreach supports the organization's mission to expand its alumni network — currently spanning 40+ countries — and to ensure that every individual who engages with Maker's Asylum finds a welcoming, supportive pathway into the maker community. Harshan's dedication to relationship-building strengthens the organization's global reach and impact in STEAM education.

Maker & Space Man
Dakshat Patil is a Maker and Space Manager at Maker's Asylum, responsible for inventory management, design, production, and hands-on making at the makerspace. As a core member of the operational team, Dakshat ensures that the physical environment — with its diverse labs and equipment — runs efficiently and supports the creative and educational needs of the community. His deep involvement in the making process reflects the organization's core value of hands-on learning and fearless experimentation. Dakshat's behind-the-scenes dedication keeps the makerspace functioning as a vibrant, well-equipped hub where students and makers can prototype ideas and bring innovative solutions to life.

Content Production
Sovan Dhal serves as Content Producer at Maker's Asylum, bringing a unique blend of engineering knowledge, woodworking craftsmanship, and a passion for learning to his role. An avid learner who transitioned into content production, Sovan captures and communicates the spirit of making — documenting projects, processes, and stories that inspire the broader maker community. His engineering background gives him a strong understanding of the technical aspects of makerspace activities, while his hands-on experience ensures authenticity in every piece of content created. Sovan's work plays an essential role in showcasing Maker's Asylum's impact and spreading its 'Make, Break, Create' philosophy to audiences across India and globally.

Outreach Manager
Simran Jaiswal is the Outreach Manager at Maker's Asylum, a passionate sales professional dedicated to connecting students, schools, and organizations with the transformative learning experiences the makerspace offers. With a drive-focused approach — Eat, Sleep, Sell, Repeat — Simran brings energy and commitment to every interaction, ensuring that more learners across India discover the power of hands-on STEAM education. Beyond her professional excellence, Simran is a proud dog mom who brings warmth and personality to the Maker's Asylum team. Her efforts in outreach and sales are essential to growing the community and advancing the organization's mission of empowering innovation through making.

Partnerships and Business Dev
Adishi Goenka leads Partnerships and Business Development at Maker's Asylum, bringing specialized expertise in collaboration and strategic partnership building. She plays a pivotal role in expanding the organization's network of universities, schools, NGOs, development organizations, and corporate partners both within India and internationally. Adishi's work directly supports Maker's Asylum's mission of fostering innovation through purpose-based learning by creating meaningful alliances that open doors for students and makers alike. Her dedication to collaboration over competition — a core value of the organization — ensures that Maker's Asylum continues to grow as a globally connected, community-driven hub for STEAM education and hands-on innovation.
Game design in high school introduces students to how games are planned, built, and tested. It can include storytelling, level design, user experience, visual thinking, prototyping, coding basics, and interactive media. At Maker's Asylum, students learn through hands-on projects, which helps them understand both the creative and technical sides of building engaging experiences.
Talk with our team about goals, fit, and next steps.
Recognized by a major global brand.
Editorial recognition from a leading publication.
Highlighted by a respected development organization.
Share your student's interests and goals, and our team will help you explore the most suitable game design and creative technology learning options.
For immediate assistance, feel free to give us a direct call at +91 90046 86828. You can also send us a quick email at info@makersasylum.com.
For immediate assistance, feel free to give us a direct call at +91 90046 86828. You can also send us a quick email at info@makersasylum.com.